|Important Links||Fact Sheet|
|MinerMite on Facebook||Genre: Puzzle RPG / Indie Audience: Everyone
Platforms: Facebook, iOS Tablets (Coming Soon), Andriod Tablets (Coming Soon)
Price: Free To Play
Description: Miner Mite is set in a kingdom in crisis. All the gems (which produce the kingdoms energy) have mysteriously gone missing from the vaults, leaving the kingdom in disarray! The game play follows a concerned citizen through his selfless journey volunteering in the mines. As he tries to do his part by replenishing the kingdom’s gem supply as fast as he can, he’s confronted with mysterious events going on underground…
Game play is centred around puzzle building and pattern matching, kind of in a Bejewelled meets Tetris sort of way. It is targeted at casual audiences and has been released on Facebook and is planned for both the iOS and Android tablet platforms.
|About the Developers|
|Ixora Studios is a new games and apps company from Singapore. It was founded in 2012 by 3, passionate, like-minded friends from the National University of Singapore’s School of Computing. All three are graduates from the school’s Communications and Media Programme and have a specialisation in developing games.
MinerMite is the first commercial game the trio have produced and is actually loosely based on one of the school projects they did together. Their wider vision, however, is to create games which are seamless, in terms of play experience and game progression across multiple platforms.
|Game Release Trailer (Trailer on Vimeo)|
Gameplay Video (non-promotional, for reference only)
|Selected Screenshots (Download MinerMite Press Kit)|
|Icons & Promo Art (Download MinerMite Press Kit)|
|Ad Banner Graphics (Download MinerMite Press Kit)|
|SirSuperNice: Game Music Loop
Aiysha Plemping: Art, Game Assets, Story Line, Game Design
Daniel Ho: Game Programming, Security, Level Design, Game Design
Gareth Yeo: Game Programming, Social Integration, Level Design, Game Design, Promotion
|“The game sets itself apart from others by not running on energy. Gameplay in Miner Mite is virtually limitless…”
“…so: There are puzzle and RPG elements, there’s a mystery story to it and overall, we really liked the game.”
“It offers fast-paced action-involved small matches. With that small miner running around, you may find yourself lost in the game for hours. Dig it!”
|Sample MinerMite Review|
|MinerMite is an adorable pattern matching RPG which offers an intriguing new look at the possible mechanics of puzzle gaming. One in which you, the player, are required to build your own dynamic colour patterns in order to maximise your score!
Players are thrust straight into action, as ‘Phoot’, the menacing overseer, beckons you to the mines the moment you arrive on scene. The player is put into control of a miner, whom we eventually find out, is called ‘Freckles’ and is taught the basics of mining in the first chapter of game play. Players collect and mine gems in matching chain patterns with dynamite, “juggle” their gems about, manage gem requests that grant you a score multiplier and meet “buddies” who change the dynamics of play!
Playing through the tutorial chapter gives you access to 3 different game modes. You either continue on playing the story mode, an enticing option given the suspenseful events in the last tutorial stage, or have a choice in accessing the game’s arcade and practice modes in the stage selection screen. Predictably, the game’s arcade mode, is where players would spend most of their time, earning experience points to level your in-game companions and also coins to hire new ones! In practice mode, players get unlimited time to hone their gem collecting manoeuvres, but are not rewarded with coins or experience.
In the arcade mode, players are thrown into a gem mining frenzy until their time runs out. Longer chain explosions reward players with a higher score and also add more time to the clock, but in order to maximise your score, you have to balance this with completing requests for certain gems which give you a higher multiplier. This is definitely more tricky then it sounds! In my 2 weeks of exploring this game, I have yet to find an optimal solution and my score, although in the top 100 list, is still miles away from what is attainable by the top beta players.
Game Continuity – Buddies, Items, story
The developers have also incorporated an alternative adaptation of the standard energy system in order to manage the play time. Similar to levelling, energy is tied to your buddies instead of the player. You can bring a buddy with you, expending 1 point of his maximum 3 per match. After exhausting all 3, you either have to wait for energy to recharge at a rate of 1 per hour, or buy a “premium” recharge item. While it may be irritating not being able to bring your favourite buddy for every match, this mechanic does not limit your play time as a player and encourages you to explore dynamic combinations of different in-game assistants.
Items are pretty standardised in MinerMite and are split into three main categories – items that recharge energy, items that enhances a buddy’s skill, and items that provide additional coins and experience. Again, these are only usable in conjunction with buddies, and each buddy can only equip 1 item per match, after which, the item is consumed.
PVP and Social Elements
The highlight social feature, which I could see myself participating a lot more in, should I have more actively playing friends, is the ability to send asynchronous challenges to other players! Players can send and play challenges between friends (and also complete strangers) for greater rewards compared to just the standard arcade mode. There is also a reward should your score rank among the top 3 if your friends for the week.